{
	"_comment": [
		"What the guide at the front desk knows. Local for now; this moves to the art",
		"server later, which is why it is data and not a match statement.",
		"",
		"Every line here is English, and English is the key: the game shows tr(line),",
		"so a server that has been given a translation for it answers in the player's",
		"language and one that has not answers in English. /extract-translations reads",
		"this file, so these lines are on the sheet with the rest of the game.",
		"",
		"A line may carry {tokens}, filled from the run as it stands when he is asked:",
		"total, fakes, found, judged, left, wrong, right. A topic with a 'zero' names",
		"the token whose being nought picks 'a_if_zero' instead of 'a' — the difference",
		"between 'you have three wrong' and 'not one'.",
		"",
		"'intro' is what he says to a player walking in for the first time, before",
		"the first gallery, and 'skip' is the way past it.",
		"",
		"'exit_open' is the whole conversation once the last fake has been named: the",
		"rope is down and there is nothing else worth talking about, so he says so and",
		"the player thanks him and goes.",
		"",
		"'repeatable' keeps a question on the list after it has been answered, and",
		"'a_again' is what he says the second time. A topic with 'leads' also takes",
		"the player somewhere: ask twice for the piece he got wrong and the guide",
		"gives in, walks to one of them, and waits there.",
		"",
		"'when' limits a topic to when it is worth asking: 'started' once he has judged",
		"anything at all, 'mistakes' only while at least one call is wrong.",
		"",
		"A topic with 'basics': true is how-to-play — what am I doing here, how do I",
		"judge a piece. Those disappear once the player has called two pieces: he has",
		"plainly worked it out, and a man who keeps offering to explain the rules to",
		"someone already playing is a man you stop talking to.",
		"",
		"A topic with 'scope': 'run' is about this game rather than about the museum —",
		"how many pieces, how it is going, what has gone wrong. Those are held back",
		"until the general questions have been asked: the first conversation is for",
		"learning what you are doing here, and a list of thirteen questions on the",
		"first meeting is a list nobody reads. He offers them once the general ones",
		"have been gone through — or at once, if it is he who came over about the",
		"mistakes, since that is what he came to talk about."
	],
	"intro": "Welcome! Here to sit the test to become a museum guide, are you? Then show me what you know of art and photography: find every fake hanging in this gallery and mark it as one, and the next gallery is yours. Good luck!",
	"skip": "Skip",
	"opening": "Welcome to the museum. What can I do for you?",
	"opening_called": "You have a question?",
	"opening_again": "Still here to help. What is it?",
	"exit_open": "You have them all. Every fake in the gallery is named and the rope is down, so the way out is yours whenever you want it.",
	"exit_thanks": "Ah, thank you!",
	"concerned": "It seems to me you have made some mistakes. Do you need a hand?",
	"concerned_yes": "Nothing to be ashamed of, a good forgery is meant to fool you. Ask me what you like.",
	"concerned_no": "As you wish. I will be about if you change your mind.",
	"yes": "Yes, please.",
	"no": "No, thank you.",
	"bye": "That is all, thank you.",
	"farewell": "Enjoy the exhibition.",
	"called_about": "Do you have a question about {piece}?",
	"hand_yes": "Could you give me a hand?",
	"hand_no": "No, I am fine, thank you.",
	"hand_first": "Take your time with it. Look where a forger loses patience: hands, lettering, the edges of things.",
	"hand_hint": "Between us, then. {hint}",
	"hand_none": "Between us, I have nothing on file for this one. Trust your eye.",
	"topics": [
		{
			"id": "what",
			"basics": true,
			"q": "What am I supposed to do here?",
			"a": "Find every fake hanging in this museum and say so. Name them all and the rope at the way out comes down."
		},
		{
			"id": "judge",
			"basics": true,
			"q": "How do I judge a piece?",
			"a": "Walk up to it and take a closer look. Then call it: original, or fake. You can come back and change your mind as often as you like, only your last word counts."
		},
		{
			"id": "originals",
			"basics": true,
			"q": "Do I have to mark the real ones as well?",
			"a": "No. Marking an original costs you nothing, but it is the fakes that open the door. If you are unsure, walk on and come back."
		},
		{
			"id": "exit",
			"basics": true,
			"q": "How do I get out?",
			"a": "The way out is roped off until the last fake is named. Look for the EXIT signs; when the rope lifts, simply walk through it."
		},
		{
			"id": "tell",
			"basics": true,
			"q": "Is there anything to help me tell them apart?",
			"a": "There is a card beside every piece, with a ? on it. Press that and look the piece up on your phone: a note on what to watch for, and a photograph of the original to hold the canvas against."
		},
		{
			"id": "howmanyfakes",
			"scope": "run",
			"q": "How many fakes am I looking for?",
			"a": "{fakes} of them are not what they claim to be."
		},
		{
			"id": "progress",
			"scope": "run",
			"q": "How am I doing?",
			"a": "You have called {judged} of the {total}, and named {found} of the {fakes} fakes. {left} still to see.",
			"a_if_zero": "You have not called a single one yet. There are {total} to see.",
			"zero": "judged"
		},
		{
			"id": "mistakes",
			"scope": "run",
			"q": "Have I got any of them wrong?",
			"a": "Yes. {wrong} of your calls are wrong. I will not tell you which.",
			"a_if_zero": "Not one. Every call you have made so far is right.",
			"zero": "wrong",
			"when": "started"
		},
		{
			"id": "which",
			"scope": "run",
			"q": "Can you tell me which one I got wrong?",
			"a": "I can tell you there are {wrong} of them, and no more than that. Go back over the ones you settled quickly: a fake is usually a piece you were sure about.",
			"a_again": "You are going to keep asking, are you? Very well. Follow me.",
			"leads": true,
			"repeatable": true,
			"when": "mistakes"
		},
		{
			"id": "controls",
			"basics": true,
			"q": "Remind me how to move about?",
			"a": "Walk with the arrows, or the keys you have set. Enter takes a closer look. Every key is listed in Options, and every one of them can be changed."
		}
	]
}
