; The game's theme, and for now it carries one thing: a focus ring. ; ; Godot's default theme marks the focused control with a faint inner line that is ; lost the moment a panel sits over a lit 3D museum. This is drawn *outside* the ; control instead (draw_center off, expand margins pushing it clear of the edge), ; in a light blue that reads on the dark button faces and on the pale scrims ; alike — so "where am I" is answerable without touching the mouse. [gd_resource type="Theme" load_steps=2 format=3] [sub_resource type="StyleBoxFlat" id="Focus"] draw_center = false border_width_left = 3 border_width_top = 3 border_width_right = 3 border_width_bottom = 3 border_color = Color(0.541, 0.706, 1, 1) corner_radius_top_left = 6 corner_radius_top_right = 6 corner_radius_bottom_right = 6 corner_radius_bottom_left = 6 expand_margin_left = 3.0 expand_margin_top = 3.0 expand_margin_right = 3.0 expand_margin_bottom = 3.0 [resource] Button/styles/focus = SubResource("Focus") CheckBox/styles/focus = SubResource("Focus") CheckButton/styles/focus = SubResource("Focus") OptionButton/styles/focus = SubResource("Focus")